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However, Sharma pointed out that the games are not actually resident in the Apple iTunes App Store. If Apple had any say in this matter, it would not allow it, as Apple gets its 30 percent cut through the payment systems. If a game has in-app purchases on Apple, then the game has to be modified on the GamePop service so that it uses the proper non-Apple payment system. That work isn’t too bad, and Sharma said that the top 100 titles on iOS should have no problem running on TVs on BlueStacks’ GamePop.Īnother difference is that GamePop games are sold as part of a monthly subscription.
BLUESTACKS IOS SYNC TV
So it is doing the work to convert titles to run on a TV with a controller. BlueStacks decided that a touch-based controller wouldn’t work as well as an ordinary game console controller. The tougher challenge is to get touchscreen games to work properly on the TV. “For the first time, we now have mobile devices in our hands that have a higher resolution than our TVs,” he said. It can display games in high-definition resolution, Sharma said. The console can be connected via a wired HDMI cable to a TV. Both use the Open GL graphics protocol and both ARM-based processors.
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This is possible, Sharma, said because the basic functions on iOS and Android have moved closer together. Bluestacks intercepts the call and draws the menu instead. If an app makes a call to a menu item within Apple’s platform, then it goes to an iOS library in order to draw the appropriate menu. Sharma said that the company virtualizes the platforms on the applications programming interface level. You can preorder the GamePop box at BlueStacks made the announcement just before the E3 2013 game trade show, but it will not be demoing its box there. Sharma said he has been working on virtualization technology since 1998. Layercake has been downloaded more than 10 million times, and it has won distribution at major brands such as Lenovo, MSI, AMD, and Intel.īlueStacks was launched in 2009 and it received $15 million in funding from Andreessen-Horowitz, Radar Partners, Redpoint, Ignition Partners and Qualcomm.
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BlueStacks is in talks with carriers, TV manufacturers and cable companies to offer its service.īlueStacks has already upset the Apple cart with its Layercake technology, which takes Android apps and allows them to run on Windows PCs. The GamePop service could also be available through other devices, not just the GamePop console. Mobile games are providing richer graphics and gameplay and heading towards the living room fast.” “At the same time, this is a natural evolution. “The capability to bring iOS games to TV is unprecedented,” said Jamie Gotch, the CEO of Subatomic. Since the technology does not use straight emulation, the games run at a good speed.Īmong the gamemakers who will try out GamePop is Subatomic, the designer of the popular Fieldrunners tower defense games.
BLUESTACKS IOS SYNC FOR FREE
BlueStacks plans to offer about $200 worth of paid games included for free with GamePop’s console. For that price, players will gain access to 500 top mobile games. BlueStacks can simply go to iOS developers and have them make minor modifications to their games so they can run on the GamePop service, which will be come with a subscription fee of $7 a month. The technology doesn’t require any partnership with Apple. “We think gaming is fundamentally changing,” said Rosen Sharma, chief executive of BlueStacks, in an interview with GamesBeat. Some of the retina iPad games, for example, look spectacular on TV.”īlueStacks is offering a subscription service and a $130 console with one game controller coming sometime this winter. “Looking Glass enables these titles to be brought into the living room. “There will always be popular titles which are iOS-only, like Clash of Clans,” said BlueStacks chief technology officer Suman Saraf.